For latest news on where to get the samples, please see this thread on K-v-R.
I've produced a zip file containing the sfz format mapping and a text version of the following information.
The zip archive contains a directory, "sfz format". The entire directory should be placed inside the Easyrider directory, alongside the subdirectories for the proprietry mappings and the Samples directory. If you put it somewhere else, you'll need to edit the location of the samples in the mapping file.
This kit does not follow Kingston's mapping!! The mapping is as follows:
(C4 = middle C) A1 - Drummer move noise B1 - Blue kick C2 - Kick C#2 - Stick on stick D2 - Ludwig snare D#2 - Ludwig snare rim (D#4 up) - Ludwig snare edge (D#4 down) E2 - Wood snare F2 - Wood snare rim (F4 up) - Wood snare edge (F4 down) F#2 - Hihat closed (there are 7 velocity layers with a random sample picked for 6 of them) G#2 - Hihat muted (6 layers, 5 with a random sample) A#2 - Hihat open (velocity to amp; random choice of 2 samples) (there's a mute group on the hihats) C#3 - Crash 1 (2 layers) D#3 - Ride (9 layers, 2 with a random sample) F3 - Ride bell (4 layers) G3 - Splash open (G4 up) - Splash muted (G4 down) A3 - Crash 2 open (A4 up, 2 layers) - Crash 2 muted (A4 down, random choice of 2 samples)
I've produced a zip file containing the sfz format mapping and a text version of the following information.
The zip archive contains a directory, "sfz format". The entire directory should be placed inside the Easyrider directory, alongside the subdirectories for the proprietry mappings and the Samples directory. If you put it somewhere else, you'll need to edit the location of the samples in the mapping file.
This kit does not follow Kingston's mapping!! The mapping is as follows:
(C4 = middle C) C2 - Kick C#2 - Snare edge D2 - Snare D#2 - Snare rim E2 - Snare \_ Slightly altered dynamics F2 - Snare rim / F#2 - Hihat closed G2 - Floor tom G#2 - Hihat edge A2 - Mid tom A#2 - Hihat open (there's a mute group on the hihats) B2 - Mid tom C3 - High tom C#3 - Crash 1 D3 - High tom D#3 - Ride G3 - Splash A3 - Crash 2
The Mid and High toms are extras, repitched from the Floor tom.
Last updated: 12 June 2006
Another latest
thread on the samples' whereabouts.
7 June 2006: Added reference to new KVRaudio thread explaining where the samples live.
24 October 2004: Use amp_velcurve_xxx instead of trying to compensate for sample volume.
8 August 2004: Added extra toms to Ruffrider.
28 June 2004: first version.